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Convert rfactor tracks to rfactor 24/1/2024 ![]() ![]() The info for the Swift is in their documents, that I haven't been able to get in my hands. I haven't gotten any info on the 016a yet. I don't think I have actual downforce or drag numbers. I'm not sure if you have any specific tech documents on the DP02. But I want to make sure I had a good start on the gaming side before doing that. Even getting a simple 3d model representation would be a plus. I figured i would get the same answers that you have gotten. I saw that laser scan site pop up several times and it does seem to be dated. ![]() I understand modeling and meshing well, but the simulator requirements and how the output data gets utilized are completely foreign to me, so I have a lot to learn before I could do it well.I'd love to take what you are willing to provide. My local track is also not modeled in any sim, so I grabbed LIDAR data and may try to put that together. I understand modeling and meshing well, but the simulator requirements and how the output data gets utilized are completely foreign to me, so I have a lot to learn before I could do it well. I didn’t try hard or follow up though, so it could have just gone to a former employee’s inbox for all I know. I sent them an email asking about it and didn’t get a reply back. These guys probably still have the data somewhere. I don’t know if HRP/Zebulon would be willing to share their upper surface model and data (such as recorded driver lap info) to create a sim race car, but you could always ask. Also a good CAD model (using a combination of scans and lots of direct physical measurements) would enable bodywork tooling to be built, interfaces, and all that depending on how carefully the work was done. A high resolution laser scan of the car overall and the bodywork with connection points would be much better, but I don’t know if I can get that done cheaply enough to have the benefits be worth paying for out of our household money.īut I’d enjoy having the DP02 body show up in a racing sim - far more if the physics were reasonably modeled, but even just the render on a similar car’s technical data would be fun. Keeping scans small scale seems to help phone hardware to get things more accurate. I’m an engineer and have plenty of 3D CAD experience, so I may do some higher quality part scans over the winter and slowly build out an assembly model. Happy to send it, but again, it’s pretty rough. I just did a quick iPhone scan, but the quality isn’t great. I have a 2014 Elan DP02 with factory bodywork. It's on the list to do, if I can acquire a model or I learn 3d modeling. The guys I'm around with at Road America recently added one to the fleet. PS: If someone out there has an Elan DP02 3d model that they are willing to share, please let me know. I'm still fairly new when it comes to physics, so results may be questionable. To sum up, this is still very early going. I would possibly look at converting the rF1 model as a stop gap. So the manuals and information on the 016a would also be appreciated. His time has been limited, but if he makes it, I would be taking a look at getting that in game as well. I know it is a big ask, but is this something that can be provided or acquired? If it isn't I'll start the laundry list of questionsĪnother ask is that the user made the Swift 014a, actually has an 016a in progress. I found some part lists, but not part descriptions/details. I saw posts about the aero, suspension and setup manuals. I think I've exhausted everything that google has been able to provide. Somethings with rF1 physics is a direct transfer, but many other things need a refresh. Here is a link to the Physics calculator tool to give an idea of how in depth it goes ( ) That was a long time ago, and rF2 physics is, let's just say intense. I know that was created at the time with some actual data and some real drivers from Toyota Atlantics tested it. Another fortunate thing, is that the Swift 014a was also created in rF1. Luckily he was willing to provide me what he had. Seeing that is a better quality model I reached out. But in my thread with the Panoz DP01 conversion, a user previewed an updated Swift 014a model. My initial thought was to convert the rF1 Swift 016a. The last few years attending the SCCA events at Road America, I've been wanting to focus more with the amateur racer. My rF2 converting works have been the iDT Panoz DP01, iDT Champ Car Lola (Lola B02/00) and updates to the Dallara IL-15 (current IndyLights car). Mostly with car painting with occasional dabbing of modeling and converting. Quick intro, I've been doing modding for years for the various ISI/rFactor based platforms. ![]()
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